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PostPosted: Thu Nov 30, 2017 10:38 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 173
Quote:
Currently under development to give a bit more insight.

http://nasomi.com/stats/

The plan is to have the following for the previous 24 hours:
• Auction house transactions
• Auction house gil sales
• Monster deaths
• Player Deaths
• Exp gained
• Exp Lost

All major NM/HNM killed in the following format:
• Nidhogg was last killed by 5 players, including Nasomi.
• Leaping lizzy was last killed by 18 players, including Nasomi.
etc.


viewtopic.php?f=5&p=13863#p13863

Thoughts? Personally, I think seeing -who- may have killed an NM or HNM may be too much.

Stuff I want to see tracked, number of:
fishes fished
levels gained
merit points gained
characters created
unique IPs


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PostPosted: Thu Nov 30, 2017 11:26 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
Posts: 36
well if you're going to have levels gained, it's only fair to track levels lost too (especially those from 75 -> 74)


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PostPosted: Sat Dec 02, 2017 9:18 pm 
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Joined: Mon Nov 27, 2017 3:34 am
Posts: 11
maybe have it say when an nm was killed or something, give everyone an equal chance of catching it when it respawns.


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PostPosted: Sun Dec 03, 2017 12:46 pm 
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Joined: Thu Apr 28, 2016 2:26 pm
Posts: 34
It would be even more interesting statistics of your character, monsters killed, deaths, etc.

Sorry for the poor english.


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PostPosted: Wed Dec 06, 2017 7:36 pm 
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Joined: Tue Dec 05, 2017 7:43 am
Posts: 10
I think adding information on when a NM or HNM was killed is giving up much information.
People would stop camping some of them and just F5 the site.

I second the suggestion of showing personal information like monsters you killed and such.


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PostPosted: Thu Dec 07, 2017 9:17 pm 
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Joined: Mon Nov 27, 2017 3:34 am
Posts: 11
Besbeset wrote:
I think adding information on when a NM or HNM was killed is giving up much information.
People would stop camping some of them and just F5 the site.


but it would spread the wealth out a bit instead of giving it only to the people with the time to sit and camp for hours and days on end.


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PostPosted: Thu Dec 07, 2017 9:55 pm 
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Joined: Tue Mar 01, 2016 9:37 pm
Posts: 62
nubbling wrote:
Besbeset wrote:
I think adding information on when a NM or HNM was killed is giving up much information.
People would stop camping some of them and just F5 the site.


but it would spread the wealth out a bit instead of giving it only to the people with the time to sit and camp for hours and days on end.



So you want to be rewarded for being lazy?


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PostPosted: Thu Dec 07, 2017 11:34 pm 
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Joined: Sun Dec 11, 2016 2:58 am
Posts: 71
how about tods of nms 1 week prior so it changed enough thruout the week but still a side thought

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PostPosted: Fri Dec 08, 2017 6:20 am 
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Joined: Thu Apr 28, 2016 2:26 pm
Posts: 34
I'm satisfied with moggle stats

http://www.ffxiah.com/forum/topic/46596/moogle-stats/


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PostPosted: Fri Dec 08, 2017 5:24 pm 
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Joined: Mon Nov 27, 2017 3:34 am
Posts: 11
sov wrote:
So you want to be rewarded for being lazy?


what i want is for everyone to have a chance to get some gear without having to spend their entire lives in the game. the people who have time can just camp it and they will still have the advantage, and the people who dont wont have to chose between camping a 24 hour spawn or leveling or w/e other part of the game they want to play. but what about a compromise, instead of an exact time what about a "this nm has been killed less then an hour ago etc etc".


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