Category:EXP Guides

From NasWiki
(Redirected from Exp:Leveling)
Jump to: navigation, search

Welcome to the Party Guides Page!

Like retail, there are different types of EXP camps that folks like to utilize. If you are looking for information guides for non standard EXP (6 man camps) please visit one of these links.


Solo Beast Duo Mana Burn Other

Do not edit this page directly. Add submissions to https://na.nasomi.com/forum/viewtopic.php?f=21&t=5524

Camps

EXP represents the amount you get at the level given without buffs on chain 0.

This means if you see "12~14" and "192~122" this means you're earning at least 192 exp at lv 12 and 122 at lv 14 per kill. If your party is weaker, try not to head to the area at the lowest level. If your party is particularly strong, a level early may work. This depends on camp, too.

Mobs have a level range in which they can spawn. This means that you can earn more EXP than listed here at the given level, even without EXP buffs. This table is designed in such a way as to show the absolute minimum you will earn per kill at that camp. Some mobs have wider level ranges than others.

? Lv. Size EXP Zone Targets Weaknesses Notes
Valkurm 10~11 6 157~122 Valkurm Dunes (L-10) Hill Lizard Wind, Ice Near Konschat Highlands - rarely used. Go to the dunes at 12 instead in increase your chances of getting a party significantly.
11~12 6 157~122 Valkurm Dunes (J-8), (H-9) Snipper Ice, Lightning. Resists Water. High Defense.
12~14 6 192~122 Valkurm Dunes (E-7) Hill Lizard Wind, Ice
14~16 6 192~122 Valkurm Dunes (D-7) Hill Lizard Wind, Ice
15~17 6 200~122 Valkurm Dunes (I-7) Damselfly Ice, Piercing
17~ 6 185~ Valkurm Dunes (I-7) Brutal Sheep Fire, Lightning
16~18 6 192~122 Valkurm Dunes (D-6) Hill Lizard Wind, Ice
15~18 6 200~90ish Valkurm Dunes (B-7) Snipper Ice, Lightning. Resists Water. High Defense
18~? 6 200~? Valkurm Dunes (B-7) Beach Pugil Ice, Lightning. Resists Water
Windy 12?~14? 6  ?~? Buburimuu Peninsula (?-?) Snipper Ice, Lightning. Resists Water. High Defense
14?~16? 6  ?~? Buburimuu Peninsula (?-?) Bull Dhalmel Wind, Lightning
 ?~? 6  ?~? Buburimuu Peninsula (?-?) Zu Ice, Piercing
 ?~? 6  ?~? Buburimuu Peninsula (?-?) Carnivorous Crawler Dark, Ice
13 4 157 Buburimu Peninsula (E-9) Sylvestre Fire, Wind, Lightning, Dark, Ice, Pierce. Resists Light AoE sleep (healer should stand only close enough to heal).
12?~14? 6  ?~? Meriphataud Mountains (E-10) Hill Lizard Wind, Ice
15?~17? 6  ?~? Meriphataud Mountains outpost Crane Fly Ice, Piercing
15?~17? 6  ?~? Meriphataud Mountains outpost Stag Beetle Ice, Light. High Defense
Korroloka 18~? 6  ?~? Korroloka Tunnel (D-8) Seeker Bats Wind, Light, Pierce. Resists Dark
19~? 6  ?~? Korroloka Tunnel (D-8) Combat Wind, Light, Pierce. Resists Dark
22?~? 6  ?~? Korroloka Tunnel (F-9) Snipper Ice, Lightning. Resists Water. High Defense
23?~? 6  ?~? Korroloka Tunnel (F-9) Greater Pugil Ice, Lightning. Resists Water
Jeuno  ?~22 6  ?~122 Qufim Island (pond) or (I-8) Land Worm Wind, Light. Resists Earth. High INT Undead aggro at night.
 ?~22 6  ?~122 Qufim Island (pond) or (I-8) Clipper Ice, Lightning. Resists Water. High Defense
22~25 6 200~122 Qufim Island (H-6) Greater Pugil Ice, Lightning. Resists Water Gets very good at 24 with Sturmwind.
26~? 6 200~? Qufim Island (H-6) Acrophies Light. Resists Water, Blunt
25~28 6 200~87 Yuhtunga Jungle (G-5) Yuhtunga Mandragora Fire, Wind, Lightning, Dark, Ice, Pierce. Resists Light Requires Kazham Airship Pass. Sometimes the Mandragoras spawn a few levels lower.
28~? 6 200~? Yuhtunga Jungle (G-5) Goblin Smithy Light Requires Kazham Airship Pass
28~? 6  ?~? Yhoator Jungle (F-8) Yhoator Mandragora Fire, Wind, Lightning, Dark, Ice, Pierce. Resists Light Requires Kazham Airship Pass
29~? 6  ?~? Yhoator Jungle (F-8) Goblins Light Requires Kazham Airship Pass
Gusgen 22~? 6  ?~? Gusgen Mines (F-7) Flies Ice, Piercing Behind the left door
Carpenter's 22~27 6 200~70 Carpenter's Landing (J-10) Diving Beetle Ice, Light. High Defense
24~27 6 192?~70 Carpenter's Landing (J-10) Spinous Pugil Ice, Lightning. Resists Water
23~27 6 200~122 Carpenter's Landing (J-10) Sabertooth Tiger Fire, Lightning. Resists Ice
25~27 6 192?~122 Carpenter's Landing (J-10) Birdtrap Ice
Bibiki 28~32 6 200~122 Bibiki Bay (I-6) Marine Dhalmel Wind, Lightning Slow until SATA at 30
32~? 6 200~? Bibiki Bay (I-6) Raven Ice, Piercing
Desert 29?~? 6  ?~? Eastern Altepa Desert (I-7) Spiders Ice
Jeuno 2 31~? 6 192~? Sauromugue Champaign (G-7) Evil Weapon Fire, Light Takes reduced damage from magic
35~36? 6 200~189 Garlaige Citadel (Entrance) Siege Bat Wind, Light, Pierce. Resists Dark
 ?~36 6  ?~? Garlaige Citadel (Banishing Gate #1) Beetles Ice, Light. High Defense
34?~? 6  ?~? Crawlers' Nest (I-9) Lizards Wind, Ice
35?~? 6  ?~? Crawlers' Nest (I-9) Crawlers Dark, Ice
37~38 6 200~122 Crawlers' Nest (I-9) Caveberry Dark, Fire Dangerous amount of linking
39~? 6 200~? Crawlers' Nest (I-9) Nest Beetle Ice, Light. High Defense
41~44 6 200~122 Crawler's Nest (Basement) King Crawler Dark, Ice
44~46 6 200~140 Crawler's Nest (Basement) Dancing Jewel Ice, Piercing
45~47 6 200~140 Crawler's Nest (Basement) Olid Funguar Light. Resists Dark, Water
47-52 6 200~? Garlaige Citadel (Basement) Fortalice Bats Wind, Light, Pierce. Resists Dark Very high danger of linking additional bats, THF using Hide or SMN Carbuncle pulling can be handy
48-52 6 200~? Garlaige Citadel (Basement) Warden Beetle Ice, Light. High Defense Advise to not fight these at lower levels due to their high HP and Evasion
Zi'tah 33?~36 6 192?~157 The Sanctuary of Zi'tah outpost Lesser Gaylas Wind, Light, Pierce. Resists Dark Night only
35~? 6 192~? The Sanctuary of Zi'tah outpost Ogrefly Ice, Piercing Outpost camp can be dangerous due to wandering Goblins, J-9 tunnel camp (hidden from map) is perfectly viable and safe
36~? 6 200~? The Sanctuary of Zi'tah outpost Myxomycete Light. Resists Dark, Water
37~? 6 200~? The Sanctuary of Zi'tah outpost Goobbue Parasite Light. Resists Water, Blunt
40~44 6 200~? The Sanctuary of Zi'tah (E-8/9) Master Coeurl Earth. Resists Lightning WHM or /WHM reccomended
Riverne 40 6 158? Riverne - Site #A01 (H-9) Flies Ice, Piercing Requires Ancient Vows
Onzozo 42~? 6  ?~? Labyrinth of Onzozo (I-9) Cockatrice Ice, Wind
Desert 2 43~? 6  ?~? Western Altepa Desert (H-7) Beetles Ice, Light. High Defense
KRT 52~55 6 250~150 King Ranperre's Tomb (Basement) Ogre Bat Wind, Light, Pierce. Resists Dark Penta thrust works to great effect
Vollbow 54~? 6 250~? Kuftal Tunnel (I~8) Robber Crab Ice, Lightning. Resists Water. High Defense
54~56 6 250~150 Cape Terrigan (G-8) or (H-9) Sand Lizard Wind, Ice
55~57 6 185~150 Cape Terrigan (G-8) or (H-9) Beach Bunny Water, Dark, Lighting. High Evasion
55?~? 6  ?~? Cape Terrigan (I-9) Crabs Ice, Lightning. Resists Water. High Defense
56?~? 6  ?~? Cape Terrigan (I-9) Pugils Ice, Lightning. Resists Water
Tree 53~? 6 250~? The Boyadah Tree (L-9) Bark Spider Ice Sickle Slash can do 600+ dmg on PLDs. Need sleep for links while pulling through the tunnels.
54?~? 6  ?~? The Boyadah Tree (L-9) Scavenger Crab Ice, Lightning. Resists Water. High Defense
55?~? 6  ?~? The Boyadah Tree (L-9) Mourioche Fire, Wind, Lightning, Dark, Ice, Pierce. Resists Light
56?~? 6  ?~? The Boyadah Tree (L-9) Knight Crawler Dark, Ice
55~56 6 185~168 The Boyadah Tree (H-8) Robber Crab Ice, Lightning. Resists Water. High Defense
60~? 6  ?~? The Boyahda Tree Viseclaw Ice, Lightning. Resists Water. High Defense
63~65 6 185~154 The Boyahda Tree (F-9) Map 3 Snaggletooth Peapuk Ice, Piercing
63~65 6 185~154 The Boyahda Tree (F-9) Map 3 Mourning Crawler Dark, Ice
66~68 6 250~185 The Boyahda Tree (H-6) Map 3 Darter Ice, Piercing Links
~68 6 ~ The Boyahda Tree (H-6) Map 3 Blood Ball Light. Resists Water, Blunt Links
Onzozo 2 60~61 6 250~185 Labyrinth of Onzozo (H-6) Torama Earth. Resists Lightning Non-damaging TP moves make these a good target if your tank needs to take less damage.
60~61 6 168~154 Labyrinth of Onzozo (H-6) Goblins Light
Bibiki 2 61~65 6 203~140 Bibiki Bay Tragopan Ice, Piercing
63~65 6 220~168 Bibiki Bay Tropical Rarab Water, Dark, Lighting. High Evasion
~70 6  ?~168 Bibiki Bay Catoblepas Wind, Lightning
Merits ~75 6 170 Misareaux Coast (G/K-7/8) Seaboard Vulture Ice, Piercing
72~75 6 192~? The Shrine of Ru'Avitau (G/I-10) Decorative Weapon Fire, Light Takes reduced damage from magic
68?~72? 6  ?~? Ro'Maeve Infernal/Apocalyptic Weapon, Darksteel Golem behind moongate, level range verrrrry fuzzy
 ?~72? 6  ?~? Kuftal Tunnel Greater Cockatrice hallways near Pelican, H-7 ish
 ?~75 6  ?~? King Ranperre's Tomb Spartoi Warrior/Sorceror basement loop outside Vrtra room, brd rdm mnk x4 roaming party
 ?~75 6 ?~? The Garden of Ru'Hmet Aw'Aern hallway with 6-8 aern, forget exact pos
 ?~75 6  ?~? The Shrine of Ru'Avitau Aura Statue main map loop by H-9 (roaming party, will require bard or rdm to keep ahead of respawns), or F-10 by Ullikummi spawn
 ?~75 6  ?~? Uleguerand Range Kindred cliffs prior to Jormungand (G-7?). extreme difficulty, madrigal was required on CoP era retail, but viable alternate camp
 ?~75 6  ?~? Lufaise Meadows (K/L-7) Tavnazian Ram/Abraxas Abraxas AoE deals extreme damage

Pages in category "EXP Guides"

The following 4 pages are in this category, out of 4 total.