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Ntiers in Psychology  frontiersin.orgApril 2017  Volume eight  ArticleCaravita et al.Moral Reasoning
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;; background:#ccdfff"><span style="font-size:150%">Current event: [[Starlight Celebration 2018]]! Happy Holidays!</span></div>
Ntiers in Psychology  frontiersin.orgApril 2017  Volume eight  ArticleCaravita et al.Moral Reasoning and Age-Related Trendsthe processes involved inside the deontological and utilitarian evaluations could be influenced by the organization on the understanding about rules in distinct domains. Inside the theoretical framework of the Moral Domain Theory (Turiel, 1998) it has been hypothesized that the moral knowledge is structured in separate domains, that are [http://www.tongji.org/members/fork3crab/activity/1431660/ http://www.tongji.org/members/fork3crab/activity/1431660/] mainly associated to the distinction in between moral guidelines, aimed at preserving the other's well-being (e.g., the rules forbidding to hit or kill one more individual), and socio-conventional guidelines, aimed at guaranteeing the order with the social system (e.g., the school-based rule forbidding to contact the teacher by their first name). There is certainly some proof that in people's evaluations, violations of moral rules are usually viewed as universally wrong, independently in the context in which they happened and independently from any statement that could be produced by authorities. Around the other side, violations of socio-conventional rules are judged as much less serious and less punishable if in comparison to breaking moral rules, mainly because the worth of socio-conventional guidelines is perceived to rely on authorities' statements (Smetana and Braeges, 1990). The Dual Course of action Theory was inspired by the "trolley difficulty," a moral dilemma extensively applied for the study of moral reasoning and decision producing. The trolley difficulty describes a predicament exactly where a runaway trolley threatens to kill quite a few persons if it proceeds on its present route. Inside the "switch" (impersonal) version from the dilemma, a bystander can save those persons by flipping a switch that will deviate the trolley to an option track, exactly where it will kill a single particular person instead of five. Inside the "footbridge" (private) version in the dilemma, the bystander stands next to a big stranger on a footbridge that spans the trolley track, and can quit the trolley by pushing the stranger off the bridge around the track below. When asked to face the trolley trouble, many people agree that the selection of switching the trolley is acceptable (characteristically utilitarian judgment), but they evaluate pushing the stranger off the bridge as impermissible (characteristically deontological judgment), even though in each the conditions the behavior intentionally causes the death of one particular person to be able to save quite a few people (Greene et al., 2001; Nichols and Mallon, 2006; Bartels, 2008). The switch issue and the footbridge difficulty are viewed as, respectively, prototypical examples of impersonal and personal dilemmas. The tendency to accept moral rule violations much more effortlessly once they are presented in impersonal in lieu of in private contexts has been confirmed for all the versions of moral dilemmas that have been created based on the trolley dilemma. Furthermore, fMRI studies showed that brain regions connected to feelings were additional activated though examining private (such as the footbridge challenge) than impersonal dilemmas (Greene et al., 2004). Neuroscientific research have also provided lots proof that each adults and kids usually accept harming the innocent victim far more when facing an impersonal scenario than a personal predicament (Greene et al., 2001; Pellizzoni et al., 2010; Greene, 2014).
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;; background:#ccdfff"><span style="font-size:150%">Experience rings are active until December 26!</span></div>
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Nasomi is one of the oldest running and by far [https://na.nasomi.com/status/ most populated] free to play, non-official FFXI server.
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Based around the 2005 era of the game, we provide an old school style of play in the world of Vana'diel for players who want to re-live their nostalgia.
 +
 
 +
<strong>Installation</strong>
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*The [https://na.nasomi.com/download.php NasomiXI installer] takes 5-15 minutes to get you in-game. No additional downloads needed. No playonline!
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<strong>Launcher Configuration</strong>
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*The Nasomi installer comes packaged with Ashita. Visit the [[Config:Ashita]] page for more information.
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<strong>Troubleshooting</strong>
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*Common problems and their solutions can be found on the [[Config:troubleshooting]] page.  
 +
*Still have issues? Visit http://nasomi.net/ and talk to some helpful players.
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<strong>Quick FAQ</strong>
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[[File:Dunes1080p.jpg|200px|right|thumb|Valkurm Dunes outpost]]
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* Q: '''How many people actually play on Nasomi?'''
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* A: Nasomi is the largest (by far) FFXI private server. See the most recent Nasomi census (from 2017) [http://na.nasomi.com/forum/viewtopic.php?f=6&t=3320 here]. There are thousands of unique IPs connecting per day, and up to 1000+ concurrent players online at a time - Nasomi is significantly larger than all other FFXI private servers combined.
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[[File:Relics.jpg|200px|left|thumb|An endgame group]]
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* Q: '''Is that enough for me to find parties?'''
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* A: Yes. There are often multiple parties fighting it out for camping spots in the dunes and elsewhere. A limited level sync system is available, improving upon the original system added by SE which allowed players to quickly reach lv 75 in newbie zones.
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[[File:Dead.png|200px|right|thumb|dying players]]
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* Q: '''What expansion does Nasomi go up to?'''
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* A: Nasomi is a CoP era server with some ToAU functionality such as the ToAU jobs and ZNMs. ToAU will be added in full, but it isn't a priority. Zilart missions, CoP missions, Sky, Sea, Kings etc are fully functional, and the endgame scene is competitive, with nearly 100 people in Dragon's Aery, and rewarding. Your progress is never deleted, lost, or made obsolete.
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[[File:Cop.png|200px|left|thumb|A cutscene]]
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* Q: '''Are there any jobs that would help me group up easily?'''
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* A: Don't feel pressured into playing any particular role just to find parties. Don't feel as if you need to play a BST because you think you'll never find parties on a job you'd like to play. The server population is large enough to support partying at all times.
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[[File:Lizzy.jpg|200px|right|thumb|Leaping Lizzy]]
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* Q: '''I'm lost. Where do I meet people? How do I find help?'''
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* A: /shout in any city and you'll find the help you need. You could also join us in [http://nasomi.net/ naschat] and ask some of the players that hang out there for help.
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Another FAQ can be found [[New:Nasomi | here]].

Latest revision as of 23:10, 25 December 2018

Current event: Starlight Celebration 2018! Happy Holidays!
Experience rings are active until December 26!


Nasomi is one of the oldest running and by far most populated free to play, non-official FFXI server.

Based around the 2005 era of the game, we provide an old school style of play in the world of Vana'diel for players who want to re-live their nostalgia.

Installation

  • The NasomiXI installer takes 5-15 minutes to get you in-game. No additional downloads needed. No playonline!

Launcher Configuration

  • The Nasomi installer comes packaged with Ashita. Visit the Config:Ashita page for more information.

Troubleshooting

Quick FAQ

Valkurm Dunes outpost
  • Q: How many people actually play on Nasomi?
  • A: Nasomi is the largest (by far) FFXI private server. See the most recent Nasomi census (from 2017) here. There are thousands of unique IPs connecting per day, and up to 1000+ concurrent players online at a time - Nasomi is significantly larger than all other FFXI private servers combined.
An endgame group
  • Q: Is that enough for me to find parties?
  • A: Yes. There are often multiple parties fighting it out for camping spots in the dunes and elsewhere. A limited level sync system is available, improving upon the original system added by SE which allowed players to quickly reach lv 75 in newbie zones.


dying players
  • Q: What expansion does Nasomi go up to?
  • A: Nasomi is a CoP era server with some ToAU functionality such as the ToAU jobs and ZNMs. ToAU will be added in full, but it isn't a priority. Zilart missions, CoP missions, Sky, Sea, Kings etc are fully functional, and the endgame scene is competitive, with nearly 100 people in Dragon's Aery, and rewarding. Your progress is never deleted, lost, or made obsolete.
A cutscene
  • Q: Are there any jobs that would help me group up easily?
  • A: Don't feel pressured into playing any particular role just to find parties. Don't feel as if you need to play a BST because you think you'll never find parties on a job you'd like to play. The server population is large enough to support partying at all times.


Leaping Lizzy
  • Q: I'm lost. Where do I meet people? How do I find help?
  • A: /shout in any city and you'll find the help you need. You could also join us in naschat and ask some of the players that hang out there for help.

Another FAQ can be found here.